The endings are just utterly crazy. Unfortunately, like many games for it's time, the event scenes are filled with awkward movements from the characters which makes it hard to get into. To make matters worse, his sister, Furiae, is still trapped within its walls. Drakengard looks decent but, ultimately, not all that good. The weapons also level up as you use them, making them stronger and revealiing the weapon's past.
The beautiful Drakengard is a fairly good game by sqaure. So many in fact other than the anon guy below, I've never seen a positive review for it. The plot of the game alludes to a pitched battle between the Union and the Empire, but in reality, you'll never encounter any friendly forces in battle--it's just Caim and his dragon against the world. Here the dragon can launch seeking blasts at multiple enemies, much like in Sega's classic Panzer Dragoon series. The pact is a bitter compromise, as it requires the human partner to sacrifice some part of his or her body; the price for Caim is the power of speech. I mean the parts where you control Caim are tedious but the combat over Angel Angelus like a Ace Combat or Panzer Dragoon are good.
Beyond this, multiple endings, optional missions, and all those hidden weapons might keep you busy for a while longer. The Empire, once part of the Union itself, has forsaken peace and accumulated awesome power in a surprisingly short time. Caim's weapons can level up several times as he uses them to kill more and more enemies, and with higher weapon levels come bigger damage, longer combos, and stronger magic. However, most weapons are fairly hidden and must be found in the game's optional side quests. Fly high on the red dragon, and dispatch airborne opponents with powerful dragon fire and special attacks. There are a ton of unique weapons to collect, and they all have a different magic spell, attack speed, range, and strenght.
Conflict has erupted between the Empire and the Union. You'll be grinding your weapon levels to make it through some of the later f ights particularly the air battles bosses and there are a number of different endings you'll probably want to unlock to make more sense of the fairly up-in-the-air plot taking place here. Caim, a Union warrior and former prince of a small kingdom destroyed by the Empire, has received word that his castle is under attack. Caim, a Union warrior, teams up with a dragon to unravel the mystery behind the Empire's sudden rise to power. Though this still hurts them, you will get hurt more than them. The action may seem really straightforward, but Drakengard's weird story and soundtrack make it an unusual game overall. Caim is not your idealistic goody goody main character.
In game graphics are average I suppose. This is a shame, because if the gameplay had more to offer it would be a lot easier to recommend the game as a whole. The action itself in Drakengard really isn't bad; it's just very repetitive and rather simplistic. The game is too lenghty so if you're seeking of completing it, go find a partner to divide efforts or watch the story via YouTube. This is the start of the great Drag-On Dragoon Drakengard Series which created a universe from the 800's to the years 11k on NieR Automata. Produced by a team comprised of developers from blockbuster titles such as Resident Evil Code: Veronica, the Bust-a-Groove series and Ace Combat, Drakengard will immerse the player in an all-new game play experience combining fantasy, interactivity and a truly epic storyline.
But years later I had the urge to replay it and hunted it down on ebay. The game's camera is a little awkward but works well enough when you get used to it. Air missions have less variety if you ask me, but it's not really bad. Caim and the dragon then begin their quest to unravel the mystery behind the Empires sudden rise to power. There are 65 total, most of which are hidden cleverly throughout the game.
As fate would have it, he happens upon a dying red dragon in the midst of all the carnage. So you'll grow numb to this effect quickly. Desperate to survive and continue his battle with the hated Empire, Caim decides to enter a pact with thedragon. You can get down and call for her anytime. The flying sequences may look a bit better, overall, thanks to the fairly good-looking animation of the dragon.
The Empire, once part of the Union itself, has forsaken peace and accumulated awesome power in a surprisingly short time. Split into two parts, ground on foot and flying in the sky. If you don't like dark and creepy, give this a pass. It's not a well known game, but I honestly think it's a great Square Enix gem that often gets overlooked. The music in Drakengard is one of the most distinctive things about the game. Each one has a unique look, feel, name, and magic.
In fact, while Drakengard has a hodgepodge of different elements to it, none are particularly well developed. But the instant Caim joins souls with the dragon, the two pactpartners are given new life, and become bound together until death. Instead, they probably should have focused on making the on-foot action more interesting. Players will be in for a thrilling ride as they battle on land and in the skies. You'll control Caim from a third-person perspective as he runs around vast, flat, wide-open environments slaying everyone in his path. Slowly dying from his wounds, Caim comes upon a captured red dragon that also lies on the brink of death.
We do not factor unsold items into our prices. Enemies don't scream when hit or when killed, and Caim himself--because of his pact--is mute. Drakengard 2, the sequel really messed up with the music in my opinion. Honestly, I really only tracked down the original Drakengard in order to play through the series from the start and while I'm still glad I did and the future games looks to be better in a number of ways, this first game was a bit of a slog to get through at times. My biggest complaint is the camera while on the ground: you can move it how you like, but it doesn't really stay there. Really tough and unique as well. It is not a bad one, just unusual.